![]() While Google does have the ambition of creating a wide variety of exclusives in the future in order to sell their new service, as of yet, they've had to buy one from developer Tequila Works, a studio that previously created titles such as Rime and Deadlight. ![]() While that might initially sound a lot better than 12 - and it most certainly does - it's still worth pointing out that the vast majority of those titles are old, as in more than six months old. From what I played, it seemed like a brave attempt to tackle bullying and other weighty themes within the confines of a stealth game.Stadia is now launching in just a few short hours with 22 launch titles. Gylt: Lastly, the first Stadia exclusive. Playing it local on my PC or on my phone via Stadia provided precisely the same experience. It’s basically a block-moving puzzler, locked to a grid, with a catchy soundtrack. Kine isn’t a great puzzle game, but I spent a lot of time playing it this week because it didn’t matter how well Stadia performed. Kine: Another genre that fares great in streaming: puzzles games. It’s the same reasonĪssassin’s Creed Odyssey worked so well for those early Stadia tests. Red Dead’s shooting suffers still, but its movement is so heavy and momentum-based that a delay of a few milliseconds barely registers. I also think games like Red Dead are a better proof-of-concept for Stadia because they’re not as reliant on tight timing windows as shooters, fighting games, and the other genres Google seems hellbent on proving it can conquer. That’s pretty impressive in its own right. Load times were faster though! And besides, it was Red Dead Redemption II streamed to a £69/$69 Chromecast. It’s hard to do an A/B comparison given the variables at play, but the Stadia version’s lighting seemed flatter, and the otherworldly fog effects that left me slack-jawed on PC were undercut by omnipresent compression artifacts. Unshackled by local hardware constraints, could Google Stadia run Red Dead better than a high-end PC? And the answer is: not really. Red Dead Redemption II given that we struggled to run it at 1080p on an Nvidia GeForce RTX 2080 Ti. Red Dead Redemption II: I was particularly curious to try out ![]() I’ll be curious whether the population picks up, but it’s hard to imagine it ever being as vibrant as the existing console or PC versions. I spent a week running around empty planets and visiting an empty Tower and trying to complete the Haunted Forest on my own and it was very weird. And indeed, that’s how our review period has gone. It’s no wonder Google gave away free copies of Destiny 2 to everyone who pre-ordered the Founder’s and Premiere Editions, because if they didn’t there would be nobody playing. In other words, you can bring your existing Destiny 2 characters over to Google Stadia but it’s a sandboxed version of the game that only exists for Stadia players. What I haven’t gotten around to discussing yet is that it’s cross-save compatible, but not cross-play. Those are worthwhile, but $10 a month worthwhile? Meh.Īnyway, we had access to about a half-dozen games during our test period and I have a few thoughts that haven’t already been covered elsewhere.ĭestiny 2 is surprisingly playable – at least in theory. Stadia’s subscription is paltry by comparison – required at launch, but only because there is no free version yet, and then at some point it’ll be the only way to get 4K streaming and 5.1 surround sound. That’s 100-plus games available for $15 a month. Project xCloud, is coming to Xbox Game Pass (which includes PCs) next year. Microsoft’s already said its competing streaming service, I remain incredulous that Google took this approach. You are buying a version that is locked to Google’s servers, and could conceivably disappear entirely if Stadia shuts down. Many games, like Red Dead Redemption II, are the same price (or more) on Stadia as they are elsewhere. It does not get you an Xbox Game Pass-style lineup though.
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